The battle against the Phantom Train is bizarrely brilliant, and I’m intrigued to see if they still allow Sabin to try and perform a suplex on it. It is also fascinating to imagine how some of Final Fantasy 6’s iconic moments could be redone with the newest engines, creating special set pieces that blow the original out of the water.Ĭeles’ opera performance still stands out as one of the most memorable moments of the series, and the spectacle could surely be made into something truly incredible. There is an undeniable, everlasting charm to the character models and low-key settings, but so much more immersion can be achieved with the jaw-dropping visuals at the disposal of today’s developers.Īs we’ve seen in Final Fantasy 7 Remake, the graphical capabilities open up huge possibilities to develop the characters through their facial expressions, voice acting and lifelike body language. First released on the SNES in 1994, it uses 2D sprites and the traditional top-down view that featured in most RPGs of the time. Final Fantasy 6 is the last 16-bit title of the series. It naturally works as two parts The graphics and set pieces potential
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