Heroes also underwent a visual update to reflect the few years of in-game time that has passed between the events of Overwatch and Overwatch 2. Tank heroes underwent the largest change to make them able to take on more offensive roles. Damage heroes have increased movement speed, while Support heroes slowly self-heal. Heroes have a general reworking within their classes as to make the game generally faster. New maps were thus designed to include more options for cover due to the reduced presence of tanks. This additionally simplified how much action there was to watch for both players and spectators. According to Aaron Keller, the prior allowance for six players per team and two tanks made gameplay slower than they would have liked, and by moving to five players and removing one tank, they believed this sped up play. A significant departure from the first game was moving to a five-on-five player-versus-player (PvP) mode, with a restriction of only allowing one tank in play on a team.
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