All units use their Best In Slot 2 and 4 piece sets,.Sub stats are capped at 12 as it is assumed you will not realistically get desired stats on a planar sphere,.All units have fully upgraded 5 star relics with 24 desired sub stats out of a possible 54,.Traces are all unlocked, skills at Level 10 and Basic at Level 6,.Enemies are considered level 90 and with DEF included.Enemies are always considered vulnerable to the attackers element,.Enemies are assumed to have 0 Resistance,.Which means halfway through the fight they are at 50% HP, Enemies are assumed to be at 100% of HP at start of battle and to die at exactly at the end of combat.These breaks are for mechanics alone and do not include break damage or the associated break multiplier,.Due to some units having mechanics around break, the enemies are simulated to be Broken for the purpose of these characters abilities at:.Enemies are considered to always have a Break Bar resulting in units all doing 90% of real damage,.This means that when you build your team, you need to ensure the proper Skill Points balance to feed the main carry with all the SP they need. Characters are simulated to always use their Skill and Ultimate (when it's available).If a character has a Technique that benefits them, it is being used before the combat and calculated in,.This is important for: Hook, Serval, Dan Heng, and Jing Yuan.Units are considered to gain 5 additional energy per rotation through combat (taking a hit, killing an enemy or through party members and their Light Cone),.Combat is simulated at 8 cycles of in-game time or 850 Action Points (1 side of Forgotten Hall on average - that's required to 3 star the stage),.
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